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deSceneRoom Member List

This is the complete list of members for deSceneRoom, including all inherited members.
AddPortal(IdePortal *portal)deSceneRoom [virtual]
AddSceneObject(IdeSceneObject *obj)deSceneRoom [virtual]
IdeWorldObject::Claim()=0IdeRefCountBase [pure virtual]
deRefCountBase::Claim()deRefCountBase [inline, virtual]
deRefCountBase()deRefCountBase [inline, protected]
deSceneRoom()deSceneRoom
DeSerialize(IdeFile *File, long DataLength)=0IdeWorldObject [pure virtual]
DeSerializeLoad()deSceneRoom [virtual]
deWorldObject()deWorldObject [inline, protected]
deWorldObject(deWorldID WorldID, deObjectID ObjectID)deWorldObject [inline, protected]
GetAABB(deVec3d &Min, deVec3d &Max)deSceneRoom [virtual]
GetContents()deSceneRoom [virtual]
GetObjectID()deWorldObject [inline, protected, virtual]
GetPassNum()deSceneRoom [virtual]
GetPrivateData(long &pSize)deWorldObject [inline, protected, virtual]
GetRoomListPtr()deSceneRoom [virtual]
GetWOInterface(long interface_id)deSceneRoom [virtual]
GetWorldID()deWorldObject [inline, protected, virtual]
GetWOTypeName()=0IdeWorldObject [pure virtual]
m_CachedObjectsdeSceneRoom [private]
m_ContentsdeSceneRoom [protected]
m_CurrentPassNumdeSceneRoom [private]
m_MaxdeSceneRoom [protected]
m_MindeSceneRoom [protected]
m_ObjectsdeSceneRoom [protected]
m_PortalListdeSceneRoom [protected]
m_RoomListPtrdeSceneRoom [protected]
OnWorldIDSet()deWorldObject [inline, protected, virtual]
IdeWorldObject::Release()=0IdeRefCountBase [pure virtual]
deRefCountBase::Release()deRefCountBase [inline, virtual]
RemoveSceneObject(IdeSceneObject *obj)deSceneRoom [virtual]
Serialize(IdeFile *File)=0IdeWorldObject [pure virtual]
SetContents(DWORD contents)deSceneRoom [virtual]
SetPrivateData(void *pData, long Size)deWorldObject [inline, protected, virtual]
SetRoomListPtr(void *ptr)deSceneRoom [virtual]
SetWorldID(deWorldID WorldID, deObjectID ObjectID=0)deWorldObject [inline, protected, virtual]
TestCollision(const IdeCollision::deCollideParams &Params, IdeCollision *Collision)deSceneRoom [virtual]
TestRoomCollision(const IdeCollision::deCollideParams &, IdeCollision *)deSceneRoom [inline, private, virtual]
Traverse(IdeSceneGraph::deSceneTraversal *Params)deSceneRoom [virtual]
TraverseRoom(IdeSceneGraph::deSceneTraversal *)deSceneRoom [inline, private, virtual]
ViewCullObjectList(IdeCamera *c, const IdePlaneFrustum *f, deTList< IdeSceneObject * > &inout)deSceneRoom [protected]
WorldObjectClassDefdeSceneRoom
~deRefCountBase()deRefCountBase [inline, protected, virtual]
~deSceneRoom()deSceneRoom [virtual]
~deWorldObject()deWorldObject [inline, protected, virtual]
~IdeRefCountBase()IdeRefCountBase [inline, protected, virtual]
~IdeSceneRoom()IdeSceneRoom [inline, protected, virtual]
~IdeWorldObject()IdeWorldObject [inline, protected, virtual]

Generated on Mon Sep 12 20:16:54 2005 for Destiny3D by doxygen1.3-rc3